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A screenshot of the Frequencies game, where you see the player which is a little white dot.

Frequencies

Management
Gamedev
Unreal Engine

Frequencies is a small musical interactive experience where you can choose how the music and visuals expand as you progress the game.

Initially developed on Unity with my friend Valerio Personeni during the Epic Game Jam 2018, we redid the whole experience on Unreal Engine 4 to take advantage of its shader graph. This meant it was easier to create procedural textures with noise instead of relying on textures which was the process on the Unity version.

For a time in 2018 I tried to push the game to the public to receive some feedback and try to develop it further. But early in 2019 I found what would become my job for the next five years at Quantic Dream as a Motion Capture Pipeline Developer, which put the devlopment of the game to a stop.